![]() ![]() Notice how the wheels differ from the rest of the body, this tells the game where the remaining three wheels should spawn Below is a picture of all the Vapid Cruiser's collision files. To avoid any RC20 errors, its advised that when converting a vehicle to IV that you simply use the files from the car you are intending to replace and modify them to fit. In order to avoid this, every single individual part of the vehicle must have its own file. For example, if a car only has the file for the front bumper and nowhere else, the car will sink through the ground and be held up by the bumper. ![]() They are used so that the game engine can determine the lengths and width of the model. Without these files, the vehicle would simply fall through the game world. A player rarely able to see these models unless they are driving extremely fast through the game world. The last level of detail a model will use until it is despawned. This is the base model with the highest amount of polygons, all amount of detail is shown to the player up to a distance of 10-12 meters.Ī lesser-quality model that switches with the L0 when the player reaches further than the set distance for the L0 model (15-20 Meters) LOD models are the Level Of Detail that the game engine uses to spawn the correct quality of the model depending on the distance from the player. For those that have worked with San Andreas car models, you may notice some things may be similar when it comes to the hierarchy of an IV model Īlmost every single object found on the model must have two LOD models.
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